Thursday, August 30, 2018

SUPERGIRL - New for 2019 (SFSTL)


August 30, 2018
Six Flags St. Louis Announces - SUPERGIRL - A New High-Flying Thrill Ride!

Eureka, Missouri -- Six Flags St. Louis, The Coaster Capital of Missouri, today announced a breathtaking, new thrill coming in 2019. Guests will take an adrenaline-charged flight on the new SUPERGIRL attraction as they soar nearly 7-stories through the sky in open-air vehicles. Drawing on DC Super Hero SUPERGIRL's powers of stamina and strength, thrill seekers spin and tilt while suspended from the massive whirling wheel. The ride is raised into the air by a giant arm as riders are launched into a high-speed spin, feet dangling…round and round…higher and higher.


“Six Flags consistently delivers innovative, new experiences for our guests each year,” said Park President Phil Liggett. “SUPERGIRL puts a unique, state-of-the-art spin on a classic ride experience and will be a heroic addition to the park’s outstanding lineup of thrilling rides and attractions.”

SUPERGIRL heroic highlights:
  • Guests fly in open air seats with feet dangling;
  • Super-sized wheel begins to spin horizontally, then a giant arm lifts and tilts the wheel to a vertical position as the high-speed rotations continue throughout; and
  • 24 riders will repeatedly reach maximum spinning height of 67-feet in the air.
  • Located in the Britannia section of the park where Highland Fling was located
  • Riders must be a minimum of 48” to ride
  • Opens Spring 2019

Sunday, August 19, 2018

MAMBA Nanocoaster (Coaster Dynamics)

NANOCOASTERS


Today's build is the Nanocoaster model of MAMBA at Worlds of Fun.  This is the front of the box.

The back of the box.

Unpacking the supplies.  Notice that the stainless steel pieces are already popped out instead of still on the piece of steel like the previous models.  They used rubber cement to secure the pieces to the piece of white cardboard.

First up was the first and second hills.

Next was the midcourse brake run a airtime hill and the bottom of the helix.

The rest of the helix came next.  This was really the most complicated part of the build because you had to bend the track to get it to look correctly.

Next came the rest of the return bunny hills and the turn back into the station.

Finally you add the name plate and the station.

Now for some profile shots.




Overall, this was probably the easiest Nanocoaster I've built to date, but I do like how it turned out.

Saturday, August 18, 2018

Raptor Nanocoaster (Coaster Dynamics)

NANOCOASTERS


Today's Nanocoaster build is Raptor from Cedar Point.  Here is the front of the box.

The backside of the box.

Here is all the pieces that come with the kit.  The acrylic base, directions and the painted stainless steel parts.

The station, turn out to the lift, lift hill and first drop.

The corkscrew after the midcourse brake run

The vertical loop and roll that follows

The cobra roll

Starting to build up the helix into the midcourse brake run

The midcourse brake run and curves into and out of it.

Working on the path back to the final helix area.

Final helix.

The final curves into the station.

Adding the extra bracing to the lift hill.

The final touches of the station and the Raptor name plate.

Now for some profile shots.


This one was more challenging than some of the other models, but I think it turned out nicely.

Friday, August 17, 2018

Millennium Force Nanocoaster (Coaster Dynamics)

NANOCOASTERS


Today's build is a nanocoaster of Millennium Force at Cedar Point.  Here is the front of the packaging

and here is the back of the packaging.

The kit includes directions, stainless steel pieces and a two part acrylic base.

The assembled base

The kit goes together pretty easily, starting with the station area, lift and first drop.

Next you put in the first turn and curve into the first tunnel.  Getting the first turn shaped correctly was a little tricky but not too bad.

Next came the largest of the airtime hills.

The island curves were a little tricky to get in place as they required some overlapping of pieces while bending them into the correct shape.

Now the smaller airtime hill, second tunnel curve and the run next to the station and queue line.

Finally the last overbanked curve and final brake run.

The finishing touches are the ride name plate and station.

The next few photos are of different angles of the finished model.



I think it turned out amazing.  I'm really enjoying this new line of amusement park products.